For Kurrono has there been times that when he has found alternate mutes it really made you scratch your heads on it?Ĭonn wrote:It's not about ranks. May I ask what Conn's more efficient and precise method is? To be very honest pepillopev when Conn asked you to teach him how you found it, I thought you were in the same rank that Conn is in, The master level. That's realy great information to know and I for one will take a crack at that when I am board just to see how spcs are different. As Conn stated before, he has a real knack for finding alternate mutes. It’s like chess, easy to learn the rules but difficult to master the strategy in finding a good SPC mute (at least for me). There are some games where you can reuse established patch code (Kurrono is a testament to that).Ĭonn, showed me a more efficient and precise method to trace down the SPC but it takes a couple tries just to get comfortable doing it. You have more control to discover how SPC is played. Pepillopev wrote: In some cases, it does to give you an idea how the game developer utilized the spc. You and Conn are the best to have because I learned a lot from both of you. I made sure I backed it up because I was 100% sure I would of screwed it up. If you would have messed up the native code, I for one would not be mad at all, I had it backed up when Conn busted his butt to build the asm for it. Pepillopev, Thank You very much for looking threw the code, you have showed me that a game genie can be used for a project like this, and not just for video game cheating lol. Just like you helped me get started here last year. Im just glad you are watching out for my rookie mistakes. Wow, just one byte off and I messed up the native code, shit. I don’t remember how exactly I was drawn to that 2nd byte that you $00’ed. Pepillopev wrote: It was not easy, I will tell you that much.
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